This project is a collaboration between myself and Nitiphum Suwankham(Joon) and Chalermphol Wattanawongtrakool(Lerm), another talented individual from Thailand. Inspired by Joon's previous animations, I was eager to join create something together. Initially, i began the project using Maya, but it was put on hold some time.
Upon revisiting the project, we realized that Unreal Engine had evolved significantly since then, sparking our interest to experiment with rendering groom assets within Unreal Engine once again. Our goal is to test the performance and limitations, aiming to render using Path Tracing.
I work on:
character:
adjust model and sculpt, add texture for fur, eye, skin and add more detail , lookdev, grooming
environment:
( model, texture, lookdev ground and tree plants ), dressing,
Other:
lighting, unreal engine setting, compositing, color grading
I hope you enjoy it.
Animation by artstation.com/joon
Animation Consult by Chalermphol Wattanawongtrakool
base character by Truong CG Artist